Find more armor options at body plates, and also in cyberlimb options.
Front optic mount can be find at cyberoptics.
By installing cyber-shoulders at waist level, a second pair of arms can be attached.
Cybergear modifies some character stats:
Reflexes modify initiative by 0.
Base armor values, disregarding any clothing or gear
Head | Torso | R Arm | L Arm | Cybershoulders | R Arm 2 | L Arm 2 | R Leg | L Leg | |
---|---|---|---|---|---|---|---|---|---|
SP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
SDP |
Cyberlimbs have Structural Damage Points (SDP) instead of health. They ignore subcutaneous and dermal armor. Instead, they use their own armor, if they have any.
* If an asterisk (*) appears next to the Structure Points, it means the cyberlimb has a microwave shield.
Modifiers to skills (not counting chips).
Awaraness/noticed, based on:
Other skills:
Ataques:
This tool can be used to cyber-equip PCs and to quickly select cyberware for NPCs.
I've discovered that most of the time, players struggle when choosing cybergear. With this calculator, it's easier to test different combos and understand how humanity loss accumulates.
This version includes the gear from the core rulebook.
Humanity loss for each piece of cyberware is calculated when the corresponding checkbox is marked for the first time. If you deactivate an item, the HL result is subtracted but remains stored. If you reactivate it, the previous roll result is restored rather than re-rolled. If you want to start over, you can use the "reset" button.
The calculator records all bonuses and displays them in the summary sheet: armor (properly summed according to the rules), attribute modifiers (BODY, REF), and skill modifiers, such as Awareness/Notice, etc. Weapon damage is not recorded, except for blades and fists. If you're making your PC using this tool, you should carefully review the equipment specifications in the rulebook, as there may be important nuances the calculator does not account for. But it’s your PC, so it’s understood that you'll check everything with care, right?
Blades. Although the rulebook does not specify, I’ve assumed that rippers and slice ‘n’ dice are mutually exclusive since they are installed on the fingernails. You either have one or the other. Other weapons are compatible.
Other exclusions. Kerenzikov cannot be combined with Sandevistan, as they compete for the same neural pathways. However, all of them are compatible with the adrenal booster.
Logical order. Cyberware is arranged in a slightly different way from the rulebook. Subdermal armor is grouped together. Cyberaudio and cyberfashion remain as usual (except for the biomonitor). Cyberoptics now include the facial mount, grouping all optical functions together. Neural gear is grouped because it requires a neural processor to be installed first, but the adrenal booster, which is independent, is placed near reflex boosters since it has a similar effect. Arms and legs are listed separately, and each can be equipped with different gear… or the same, meaning you could carry six micromissiles if you install a second pair of arms. Soviet arms and legs have fewer slots, rely on hydraulic rams, and affect all attributes. The structure points listed for cyberlimbs correspond to the points needed for them to function, not for their total destruction (which is usually 10 extra SDP).
I’ve placed arms and legs at the very end. It’s more convenient that way.
Does the "head" include the face and eyes? The core rulebook refers to the "head" location without further details. However, it also mentions a facial plate and a helmet-like plate bolted to the scalp. Additionally, later chromebooks break the head down into skull, face, and eyes, meaning that if a headshot occurs, you roll again to determine whether it hits the eyes, face, or the rest. Since this version of the calculator does not include chromebooks, we’ll leave it up to you. The most common approach is not to overcomplicate things and leave the details for narrative purposes while keeping the simplicity of the hit location system.
Soviet gear? Soviet equipment is cheaper and rougher, and it accepts fewer option slots. There is a 50% chance of an extra 1d6 HL and a -1 penalty to ATTR (when things go wrong, you'll see a red downwards pointing triangle. By hovering the mouse over the triangle, you can check how bad is the HL penalty, which is already totaled in the HL). I based these characteristics on Chromebook 4.
Cyber shoulders have no options. This means they have neither armor nor a microwave shield. Microwave weapons are rare and have a 16% chance to disable cyberlimbs within one meter of the beam when fired. In other words, they’re rare and unlikely to hit. You can assume that, as the rulebook states, cyber shoulders are merely inert mounts, anchor points for a second pair of arms. Since they lack electronics, microwaves don’t affect them—but they do affect cyber arms attached to those shoulders.
What about chromebooks? I don't plan to add more cyberware, at least not anytime soon. This tool serves two purposes. First, if you're GMing, it helps you configure your NPCs with some variety. Second, if you're creating a character, it helps you get a general idea, especially regarding humanity costs and money. More than fine-tuning, the interesting part is understanding the general scale—knowing what you can afford based on a target EMP value and a maximum budget. I’ve noticed that choosing cyberware takes the most time when creating characters. Many people leave it halfway through because they get overwhelmed by the rulebook’s options. And it’s hard to find what you're looking for because, instead of being grouped by effects (armor, reflexes, accuracy), equipment tables are organized by body parts or functions. Sometimes that makes sense; other times, it doesn’t. That’s why I changed the order from the rulebook.
Chromebooks add variations on the same themes. Gradual subdermal armor, for example, so that for your PC you can find a more balanced trade-off between protection and humanity loss. Variations on fingers. I think they add little, though they’re amusing and might have their niche. A variation of the frontal mount in the form of a single-piece visor that also protects the eyes. My issue with chromebooks is that they introduce too many specific cases that require extensive development. Writing the code isn’t the problem—testing it is. And every edge case needs testing. But for what? In the end, little substance, little novelty. In my group, the first two chromebooks were in demand. We never even got the third and fourth. Sure, that’s a biased perspective. But still…
Moreover, it complicates the user experience: too many options don’t mean more freedom. I think that for the original purpose of this calculator (creating NPCs, helping you understand possible configurations, and deciding on a basic set of gear), the core rulebook’s equipment is more than enough. There are other cybergear simulators. Cybersmily has a nice comprenhensive CP 2020 PC generator with a 753 cyberware-items list sourced from chromebooks, manuals and even some zines like Interfaze.
Not to mention that Talsorian could release their own calculator any day now and ask me to take mine down. Nah, the most punk thing to do is to stick with the core rulebook. Serves to the initial purpose of being fast and easy.
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